On Thursday, July 30, the CRBLM held a townhall on remote testing. Please find below recordings from each section of the event, as well as downloadable versions of the powerpoint presentations. Questions and suggestions for further such events are always welcome at info@crblm.ca
1. Aaron Glick (graduate student, Psychology of Pragmatics lab, McGill): what to consider when choosing a platform and how to adapt in-person experiments online
Following an introduction to the townhall by CRBLM director Denise Klein, Aaron Glick walks through the special considerations of online testing, from recruitment to participant experience to data collection and storage. He compares the upsides and downsides to online testing, and introduces some of the platforms available. The presentation ends with links to some additional resources.
The powerpoint from the presentation can be downloaded here.
2. Simone Dalla Bella (BRAMS Co-director and Professor of Psychology, Université de Montréal) and his team: the new online platform based at BRAMS, which is available to all CRBLM members
Simone, along with team members Alex Nieva and Nick Foster, gives a tour of the new Online Testing Platform (OTP) launched by BRAMS. They outline the functionalities and advantages of the platform, including the fact that the data is stored on-site at UdeM. The platform is designed specifically with audio-based experiments in mind, and is not restricted to massive data collection.
The powerpoint from the presentation can be downloaded here.
3. Ilde Lepore (Ethics Officer, McGill Faculty of Medicine): an institutional perspective on research policy and ethics approvals as it relates to online testing
Ilde gives an overview of the policies and regulations that apply to online testing at the institutional, governmental, and granting agency levels. She also outlines what ethics review boards will look for in project proposals.
The powerpoint from the presentation can be downloaded here.
4. Q&A
The presenters field questions about ethics board approval across institutions, gamification of online experiments, open science initiatives, integrating video/audio recording into testing platforms, calibrating audio, participant compensation, and more.